2005
Solving the hard part first
A career that began with what I loved most — difficult engineering problems, taken seriously.
Nineteen years of engineering. One question that wouldn't leave.
I build software not because I'm fascinated by technology, but because I'm fascinated by what technology quietly changes about people. Today I'm building products around ownership, privacy, and AI that expands human capability.

The question
What should people truly own in a world where software increasingly owns everything?
0
Years building software
2005 → TODAY
0+
Engineers interviewed
hiring bar, held
0M+
People reached by shipped products
reliability at scale
0
Question that wouldn't leave
it became a company
Journey
I became one because there was a product I couldn't stop thinking about.
2005
A career that began with what I loved most — difficult engineering problems, taken seriously.
2024
Engineering, architecture, product, and leadership. Eventually leading teams behind products used by millions.
The years between
Mentored engineers. Led programs across platforms. Shipped systems that had to stay up.
The turn
Products grew more connected and more convenient — while people quietly lost ownership of their memories, files, attention, sometimes their decisions.
2025 - TODAY
Leaving a stable nineteen-year career wasn't the difficult part. Ignoring the calling would have been.
Open loops
01Why is convenience so often designed to replace ownership?
02Why do products optimize for growth before usefulness?
03Why is software becoming smarter while users lose control?
04Can AI amplify human judgment instead of replacing it?
05How do we build products people still love ten years from now?
06Why do companies measure engagement more than trust?
07How do we build software that quietly respects people?
Principles
01
Software shouldn't be designed around the next funding milestone. It should become more valuable with time.
02
Performance, reliability, and thoughtful details aren't technical achievements. They're respect for the people using your product.
03
Privacy shouldn't require technical knowledge. It should simply be how software behaves.
04
The future isn't humans versus AI. It's humans accomplishing things they couldn't accomplish alone.
05
Memories, knowledge, creativity, decisions — people should stay in control of what they create.
Building
Company
A software company built around one belief: technology should increase human capability without quietly taking away control.
Local-first
architecture
Privacy
by default
AI
as leverage
Flagship product
A local-first platform helping people organize, protect, and rediscover everything they've created throughout their lives.
Not because storage is difficult. Because ownership is becoming rare.
Engineering philosophy
Hard-won, unglamorous, and still true.
Engineering isn't writing code. It's reducing complexity.
The best architecture often goes unnoticed.
Performance is respect for someone's time.
Quality starts long before testing.
Simple software usually took more engineering than complicated software.
Every feature has a long-term maintenance cost.
Products should become easier to trust as they become more intelligent.
Writing
Essays in progress, published as they earn it.
In progress
The most important product decision of the next decade isn't what software can do — it's what it lets you keep.
In progress
The architecture we traded for convenience, and the cost of bringing it back.
In progress
Why the simplest version of a system is usually the most engineered one.
Right now
Beyond work: podcasts and audiobooks — keeping company with great minds who may not speak to me, but have plenty to teach me. Silent, destination-less long walks — where I detach, observe the world in its raw form, and let difficult thoughts become simpler. I still code when the situation demands it. I review. I test. I troubleshoot. I do whatever needs to be done. Every hat an entrepreneur must wear — I wear it.

I enjoy conversations with people who care deeply about building thoughtful things. Founders, engineers, researchers, designers, investors, students, creators. Not because we need to agree — because the best ideas rarely emerge in isolation.